DarkDIRE: Currently In Development

Development Plans For the Future


Last Updated: March 9th 2019

*Add a new skill: diplomacy. It will be used in quest conversations.
*An aleya spirit will be added for every damage type in the game.
*The procedurally generated city of "Blackshield Keep" will be updated to a Rank 10 Premade city with these new features:

*The procedurally generated city of "Wesleyan" will be updated to a rank 10 Premade city with these new features:

*For faster content creation, create new world building program.

Updates In the Next Release

DarkDIRE Version 1.30: Jousting Lance (Planned Release: August 2019)

Last Updated: June 27th 2019

*NPCs can now be scripted to have conversations with each other when they met. (DONE)
*NPCs can now be scripted to perform a certain action when reaching a certain point in the world. Example: A summoner could summon a monster to attack the town. (DONE)
*NPCs can now be created to have two different movement types depending on the time of day. (DONE)
*Replace the swaying motion of some world objects with a vibe action. (DONE)
*New world object Listening Stones: they will trigger a door to open when it hears the correct word in the correct language. (DONE)
*The northeast section of Swampstone will get new content around the ruins and graveyard. Requires a world rebuild if upgrading from older versions. (DONE)
*Anda gets a new quest line that will feature some of the new NPC scripting listed above. Requires a world rebuild if upgrading from older versions. (DONE)
*Anda will now move south of the town at night and help fight zombies. (DONE)
*Gold awards for Aleya Arenas will be greatly increased. (DONE)
*Aleya Command Rune: "Rune of Healing" will now work properly. (DONE)
*Fixed an issue with "Rital of the Wight" caused by client/server spell sync issues. (DONE)
*Lowered the recast for "Voodoo Charm" monster charm, "Call of the Wild" animal charm, and "Deceptive Art" charm human spells. (DONE)
*Added more motion to the current "running while onguard" animations. (DONE)
*Added different "running while onguard" animations when a character is below 50% health. (DONE)
*Lycanthropy Improvements: (DONE)

Added Wererats and Werebears.

Were-Monsters

Horrible rats will now spread rat lycanthropy.
Horrible bears will now spread bear lycanthropy.
Horrible wolves will continue to spread wolf lycanthropy.
Players now infected with lycanthropy will now have a new hybrid humanoid animal form that can be activated anytime with the "Wereform" power:

Werewolf Humanoid Form:
-Does slashing damage.
-Has slash damage shield.
-Racial stamina bonus.
-Racial stamina recovery bonus.
-Racial attack bonus.
-Racial damage bonus.
-Strength buff.
-Health and stamina heal when taking form.

Wererat Humanoid Form:
-Does piercing damage
-Has pierce damage shield.
-Racial stamina bonus.
-Racial stamina recovery bonus.
-Racial defense bonus.
-Racial damage bonus.
-Dexterity buff.
-Health and stamina heal when taking form.

Werebear Humanoid Form:
-Does slashing damage.
-Has slash damage shield.
-Racial Health bonus.
-Racial Health Recovery bonus.
-Racial damage bonus.
-Racial physical resists bonus.
-Constitution buff.
-Health and stamina heal when taking form.

*Added new food: "Wolfsbane"
-Makes players not infected with lycanthropy immune to lycanthropy.
-Players already with lycanthropy when eaten in wereform will be poisoned.
-Players already with lycanthropy when eaten in non-wereform will no long automatically turn into an animal at night.

*Silver weapons will now do large amounts of extra damage to anyone infected with lycanthropy. (DONE)




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